This program is like no virtual conference or Zoom workshop you’ve attended. The Sententia Gamification Certification is a complete immersion experience that leaves you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits for your CPLP!
This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. Adding game mechanics to training, gamification not only increases interest, but it also increases engagement and creates behavioral change by making learning and development "fun."
Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.
Is now a good time to put an end to dry, boring learning? Get ready to play full out during our Gamification adventure!
Agenda
In this 8-hour certification program, you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises
Outcomes
At the end of this Certification program, participants will be able to:
• Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
• Have a five-part process for gamifying a learning program
• Demonstrate a return on investment for your gamified learning program
Takeaways for Participants
1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
2. All handouts and ancillary tools used during the certification
3. Analysis and feedback of a proposal for gamifying a case study or real program
4. Sententia Level 1 Surveyor digital badge
5. 6 CPLP recertification credits for ATD members.
Intended Audience
This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.
Speaker/Facilitator
Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences fromMelbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, author of several titles, and ghostwriter of 62 books. But he is best known as a bourbon connoisseur.
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Additional Details
Registration opens at 8 am; program begins at 9 am. Program ends at 4 with an optional happy hour from 4 - 5 pm.
Registration deadline is Friday, July 21st. Early bird pricing is available until June 16th.
Lunch will be provided in the form of sandwiches, family style salads. Snacks and beverages will be available throughout the day.
Information about the College Club can be found here.
ATD Capability Model focus: Learning Sciences, Instructional Design, Training Delivery & Facilitation.